Thursday, 3 July 2014

Google Glass / Augmented Employment



Yesterday I got to try on Google Glass at their new London Basecamp.  It was an interesting experience but I escaped with my £1000 unspent.

On a personal basis I don't think I was ever likely to buy a Glass at the moment.  I'm not a geek and generally don't buy-in to new technology until it's fairly well established, the bugs have been ironed out and the functionality enhanced.  It's pretty clear that although Glass is a transformational piece of technology, it's still at a very early point in it's development.  I'll probably wait until I can get full augmented reality rather than the tiny little rectangle above my field of vision, more apps ('Glassware' apparently) eg the ability to identify people through Google + as I'm walking down the street, and higher quality sound and pictures.  Or at least until I can get something like the current functionality at say a tenth of the current Explorer price.  As a glasses wearer there's also the additional costs of prescription frames and John Sumser's experience hasn't helped motivate me to go down this route.

On a broader basis I'm still very interested in what this type of technology may be able to do for business and potentially for HR.  I don't think it will have much of a role in recruitment and certainly not in selection interviewing, though if a recruiter wanted to use one, particularly in a technology oriented sector / role, allowing them to scan through a CV or take a video of the interview, I wouldn't see this as a particular problem as long as they explain this is what they're doing too.  Sourcing may provide a much greater opportunity, but only once the functionality has been quite a bit enhanced.

Learning probably provides a more significant opportunity.  Informal learning has taken great strides forward with the development of Google and other search engines, and with the ability to use these tools via mobile devices.  Google Glass is going to take this to another level yet again.  I increasingly see learning as not just putting stuff into my own head but ensuring I can get the information that I need, whether through the right connections and relationships or my 'external brains' (Evernote and this blog.)  The capability Google Glass will provide us to find and store or reference information is going to be profound - remember Neo learning to fly a helicopter? - well that scenario is coming one step closer today.  It's also going to require a major cultural and behavioural challenge to ensure that people are focusing their learning and not just tiring themselves out through massive cognitive overload.  (There are also the difficult policy issues like do you still ban Glass wearers from accessing Facebook! - no, not really, though I'm sure some companies will try.)

Performance management or at least performance support is probably going to be a bigger opportunity again.  Knowledge workers, and others, should be able to do better knowledge work and this includes HR too.  To some extent the ability to get easier access to HR data and analytics is going to continue the development of HR to become more data and evidence based.  More importantly, to me, might be the opportunity to improve relationships with and between other people.  Picture for example a team meeting where all team members are glassed up and can see the agenda and action notes appearing before their ideas.  That might keep things on track and everyone much more focused on what they need to do as well as their own roles in supporting the team in doing it.

I'm sure there'll be more opportunities we'll discover as we progress with using Glass too.  So although I didn't make a purchase yesterday I'm now even more convinced that this as the future of personal technology.  Walking along looking down towards my iphone, whilst still an amazing step forward from what we used to be able to do even ten years ago, is clearly not an optimal was of receiving and exchanging information.  To be able to get the same details whilst looking at what I'm looking at whilst I'm walking, driving or whatever else I'm doing is clearly the way to go.  I can't see putting all of this on my wrist is going to be a massive improvement from carrying a phone around so I don't think the iwatch and its kind is going to be much of a step change development.  Google Glass is, even if this is bound to be superseded by contact lenses or something at some point.

Our employees are going to be using this.  Maybe not this year but certainly within the next five years everyone is going to be wearing Glass or something like it.  Human augmentation is here.  This is the big issue for HR, not what we can use it for within our own function and activities.  If everyone is wearing Glass what does this mean for our organisations and the way they work?

Currently, I'm still not sure I have much of an answer to this question.  But I do know it's an important question to ask.  HR needs to get on top of this technology and start thinking about how things are going to change.  So you might not want to bother checking your bank balance, but if you're in HR, and in the UK, you need to get yourself down to the London Basecamp and try Glass out.  And I'd be interested in how you get on.


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Thursday, 26 June 2014

#ECTalent - Darren Chlds: Putting himself on the line


Darren Childs, CEO of UKTV at the Economist Talent Management Summit 2014


Well due to the French air traffic control strikes I missed the sessions I really wanted to see but we've had a couple of good sessions on diversity (Jean Marting arguing that businesses needing to progress people from unusual sources and a panel providing lots of examples about this not happening.)


And now we've got Darren Childs, CEO of UKTV talking about corporate culture.  He spends half his time on this as it's the biggest indicator of success.  His view is that any company that focuses on building a command and control structure rather than engaging staff will be out of business within the next ten years.

When did you last put yourself on the line - being prepared to jeopardise your own position for the good of the position of your people and your company.

Leaders need to be prepared to be judged.

Eg participating (unofficially) in the Sunday Times Best Employers survey - asking employees about whether Darren is an inspirational leader.

Results suggested that the business wouldn't be able to reach it's potential, or even stay in business there was so much destruction going on.

So he started speed dating the whole company.

In just two years they've increased from 24% to 81% of employees now agree the company is led based on strong values.

And in 2013 and 14 they won the Best Companies award.

Their business is about creating culture so they ned a culture in which people can create - an ideas culture in which people are motivated to come forward with ideas.  And that people can develop their potential without a fear of rejection.  Their mantra is 'imagine more'.

They've been doing some interesting things with workplace design - eg their 'Eden' room is fitted out with park benches.  And they have big kitchens where they can talk to all of their staff about what's important.

They have a behaviour about generating ideas linked to their values and they recognise this - staff make a short video about people they want to nominate which are aired in front of the whole company.

There are smaller programmes too eg any manager can give any emploee a chocolate bar containing a small gift eg a lie in the next day or they can go home early on a Friday afternoon or get a whole duvet day.

The second essential step is bringing these ideas to life.  They have an innovation pot and anyone including the cleaners can apply for money to bring their ideas alive.

Most important is a culture that is supportive not cynical.  This is his biggest role as CEO.  His measure is that people will tell him they are doing their best work in their careers.  His role is faciltator not conductor.  Other people take centre stage - he builds the stage for them.

When he interviews staff about two thirds of the time is spent on their alignment to the company's values and culture.

They also support staff in things like surfing lessons if this will support their potential.  And they support work in the community.

He doesn't mind skeptics but he actively manages cynics out of the company.  Eg the people who don't turn up for their meetings in the over sized kitchens.

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Monday, 23 June 2014

The New Global Currency



I'm looking forward to the Economist's 2014’s Talent Management Summit on Thursday.
        
My main focus as a consultant is helping HR respond to changes in the world of work so the sessions I’m most eager to see are the earlier ones on the new Global Currency, and the later ones on the New Work Order.  (That’s not to say I’m not looking forward to the ones on Boardroom Conversations and Redefining Leadership too!)

I’m going to devote this post to the New Global Currency and I’ll be blogging here on all the other later sessions, as well as these earlier ones, at the conference.

So what is this new global currency we’re talking about?  (Hint: it's not Bitcoin.)


Well this is what the marketing literature suggests:

“Most companies publicly state that their people are their most valuable asset. So why aren’t talent and leadership strategies keeping pace with today’s fast-changing world?

  What strategies will keep you ahead of the global skills race and defend your talent from potential competitive raids?

  Why are companies still struggling with building an effective global leadership pipeline?

  What are the best operating models for high performing, adaptive, global, mobile leadership teams?


Attendees will hear first-hand perspectives of corporate executives and thought leaders on how businesses can leverage their talent and leadership currency to compete in the face of such sweeping change.

So the new global currency is talent and leadership - people, and well be finding out how to accumulate this new type of cash!
Well I must admit Im in two or three minds about equating people with money.  On one hand I agree that people need to be more clearly recognised as the new source of competitive success and that the old school of thought that (old style) cash is king has had its day.
On the other hand I dont think that being talked about as currency will be that engaging for many employees, which is a problem given that engagement is certainly a key part of realigning talent and leadership strategies with the new work order.
I face the same problem with my brand - Strategic HCM or Strategic Human Capital Management, i.e. the management of people to create human capital.  However I always explain that human capital is what people provide, its not jargon for the people themselves.  I think its important to call people people.
Thirdly, thinking of people as or like money isnt going to be helpful even if we dont refer to them as such.  There are some critical differences between talent and old style cash - the main one being that cash is scarce and talent is abundant.
Cash needs managing with a scarcity mentality - it can generate amazing returns but unless its spent carefully, it gets flittered away.  (Thats why companies are still sitting on a record amount of cash despite the improving economy.)
Talent benefits from an abundance mentality as it can also deliver amazing returns but not if it gets hoarded.  The more we use talent (the more we practice), the more the quantity and quality of talent we get back.
Therefore a key concern to me, that relates to the Economists initial question about why HR isnt keeping pace, is that most surveys of potential suggest most people are using just a small fraction (generally about 20 to 30%) of their potential in their jobs.  If we could free up the remaining 70% wed get more work done, but wed also accumulate more new global currency in the process.
So how do we move on? - how do we manage people - talent, leaders - in ways which enable not constrain; engender passion not boredom, and support collaboration not petty politics and turf warfares?

Arvinder Dhesi (Korn Ferry), Gary Elliott (Diageo), Tracy Robbins (IHG) and Rita Vanhauwenhuyse (BP) - as speakers in this session at the conference: answers please!

And readers - I hope you might be at the conference to listen to Arvinder, Gary, Tracy and Rita first hand and if you are, please do say hello!
And if not, please do check out my blog posts on or after Thursday.

And regardless of which of these you do, please do take some action - we want to see a completely new agenda next year, not an even more urgent rehash of the question asked this year.  In fact my dream topic for 2015 would be Outsourcing Finance - as obviously with people being king, we wont need so much focus on that traditionally more important function!
The kings no longer what it was.  Long live the king!

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Tuesday, 17 June 2014

Art and Science of HR



I posted here last year that I thought the CIPD were - and are - making a mistake in linking HR too closely to decision science.  There are aspects of science which we can learn from and use to improve what we do, and the more transactional, operational elements of HR are often pure science too.   But the strategic, future oriented elements of HR are, at least should be, more heavily based on art.

Note that I'm not suggesting it's all science, just that it's probably more art, and I'm concerned that others are exaggerating the science perspective leaving art far behind.  So I'm really just trying to rebalance the commentary around science and ensure art gets a look-in too.


One of the ways I'm trying to do this is through the Art of HR global conference taking place in Dubrovnik, Croatia, from 13 to 16 November 2014.


And I'm also trying to stimulate some conversation about what we mean by HR's artful role in this Linkedin group which I'd encourage you to join if you're interested.


One perspective on art and science I'd like to share was developed at my US colleagues at Buck / ACS (now Xerox) whilst I was working there as Director for Human Capital Consulting for Europe part-time seven or eight years ago.  Using house building as a metaphor we suggested:
 
"Science represents the heavy lifter. In building terms, this would be the general contractor, the builder or the plumber. In the world of business, this translates to the taskmaster—the person responsible for structure, tasks and milestones.

Art represents the architect or the interior designer. In terms of your change man- agement team, this is a person, typically very well connected throughout the organization, who gathers feedback, asks “why” and is outstanding at motivating peo- ple to do things, because of his or her relationships. 

Scientists are the drivers of the change, while artists are the navigators who cycle in and out, asking the questions that keep things on track. They’re the people who make sure that everyone isn’t so intent on the destination that no one realizes the car is out of gas."

 
Our change management model pictured above included the top half representing science and the bottom half representing art. 

"The science side is the tactical side, driven by outstanding time managers who are detail-, schedule- and task-oriented.  The art side ensures that perspective and feedback get back into the system so that the outcome works for the company and accomplishes the ultimate goal." 


Then the bit I really liked looked at how art and science need to link together but with one or the other leading at different stages in a project:




If all you're doing is science, you're missing out on a large piece, and potentially the most important aspects, of any change or HR project.

If you've got any other thoughts, please do join the Linkedin group and if you can, come along to the Dubrovnik conference in November.


Also see: Thoughts on the Art of HR



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Friday, 23 May 2014

#GWC14 - The games HR people should play



I was initially looking forward to this session because it’s got the word HR in the title.  But actually I didn’t learn that much about HR applications for gamification.  (Still, it was great to meet Isidro – ‘the HR gamer’).

However what I really took away from this session was a bit more, a new insight, actually a completely new insight into the connections between games and gamification (something which has once again been a little bit blurred here in Barcelona just as it was in Paris.)

If you’ve read my previous gamification posts you’ll have seen my suggestion for the gaming and gamification process shown above ie that we should start with a gamification process that may or may not end up with a game, and if appropriate with choosing and designing the type of game that’s going to be involved.

Isidro seems to see it differently.

I’ll explain:


For Isidro, gamification is an act of humility – as it’s difficult to be able to say product or service is not reaching its full potential.   Or that we need to increase engagement.

Gamification is useful as there’s a crisis of attention, engagement and meaning (this also applies to marketing and outside the organization)
Isidro plays Pizel Dungeon – where the monsters are more aggressive in the early morning.  This led him to think about whether you can apply the same sort of thinking to e-learning.


His work equivalent of this is Learning Dungeon – setting people challenges using higher level skills and higher requirements.



So the anser is yes, you can apply game mechanics to help engagement and learning.



However two types of obstacles which makes HR functions reluctant to apply gamification.  The first is budget and the second is risk – gamification changes people and the changes you achieve may clash with the corporate culture eg if you don’t really want to empower people.



However, what we really want to create are pervasive games / pervasive gamification which means there are certain features that allow players to go beyond the magic circle and apply the same ways of thinking to their real world.



The purpose of the game above was that Isidro wanted to use games to test the mechanics he wanted to apply in gamification.   They all involve simple mechanics – but how would he apply these mechanics in his own company? – in the business, not just in a game?



Take the Gift Trap game – a simple social empathy game. 



Isidro’s equivalent here is Gift Tasks – the opportunity to become a jedi using the mechanics of gifting.



But this type of mechanics can also be used to help people think about who might be the best person to support a particular customer, ie based upon supporting the drives of :

  • Relatedness – group knowledge
  • Competence – social certification
  • Autonomy - accountability





Or Timeline which is a skill competition game involving a set of cards and you have to order the cards in time order.  The mechanic here is hidden rules.



This translates to Fuzzy Line which is about how people make strategic decisions – whether they want to improve technology, cut the staff, invest in talent programme etc.  And you need to order cards in a prioritized manner.



This builds collaboration skills, the ability to clarify priorities, and develop meaning and information.



Also it makes the rules clear enough to use in communication with the rest of the company.  If a manager knows what activities are priorities, they become part of the decision making process.





Another simple example is example is What If based on the mechanic of the quest.





So the key is that gamification is not game based learning.  But you can test strategies and mechanics at a smaller scale (in a serious game) before scaling up (to the business).



These approaches work because they are based on pull strategies – letting people approach the management rather than pushing things to them; simple implementation; visible results and risk.  And because they build relatedness and competence, trigger more autonomy among players, and help provide meaning.



However two types of obstables which makes HR functions reluctant to apply gamification.  The first is budget and the second is risk – gamification changes people and the changes you achieve may clash with the corporate culture eg if you don’t really want to break down managers’ power and empower all of your people.  Are companies ready?





Apparently there is a database of 1500 games – so review this and choose the best game to apply for your situation.  Focus on the user (although I liked the previous day’s suggestion we call them the player rather than the user)





Ie, my process can be used two ways – from left to right as a way to identify the game (if appropriate) but also right to left, identifying opportunities for gamification based upon all of the possible games.



Neat.  And I wouldn’t knock it’s postential.  But I’d still suggest the more strategic approach based on understanding your people and business needs is going to be the best way forward most of the time.



It does suggest however that we’d benefit from a better appreciation of gaming than most HR practitioners currently have.



See you in the MMORPG?



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#GWC14 Neuroscience of Gamification


We've been talking a lot about fun at Gamify HR and the World Gamification Congress.  But does gamification create fun and how does it impact people's emotional behaviour?

To answer this question Redbility, Gameonlab and Usenns have created Gamification Report.

Daniel Gonzales from Redability explained that they have been comparing projects using gamification and not using it and looking at the different impacts they have.  There's also an online questionnaires in an 'Evaluatron' (pictured above) which will try to involve thousand of users to identify how they believe.

But the most interesting aspect is a neuroscience laboratory where biometric parameters will be analysed - cardio rate, breathing rate and especially brain waves.  Wow! - neuroscience and gamification.  Add big data to this and you've got a perfect storm of hashtags which I just had to try out.

Here's me dressed in the newest if not sexiest wearable - an electroencephalogram (EEG) cap. 


Researchers will be measuring the emotional reaction that gamification triggers and how this is different to non-gamified experiences.  That's difficult because humans have very little idea about the emotions they are experiencing.  You can't just ask people what emotions someone is experiencing - rationlising this just creates a construct not the true emotion.

And you can evaluate it from a statistical perspective but you can't do this for a particular tool.  80 bbm can mean stress for one person and relaxed for another - this is the calibration issue when looking at brain activities in response to stimulus.

Javier Minguez from BitBrain (in a lab coat to make him look clever) explained how their
neuroscience lab will be taking a measure of emotional engagement of a person with a brand before they enter the lab.  People are divided into two groups - one has a gamified and the other a non gamified experience

The researchers then monitor emotional engagement in terms of the difference between these two groups and through the gamification experience as it progresses.

They repeat the initial test after the exercise and see what difference this means in terms of emotional engagement with the brand.

Here's my brain activity on the bottom of the slide - it's currently just averaged over the exercise (which is why it's a bit dull) compared to experiences of positive and negative emotional states at the top.

The research is then going to break this down into different brain states at each step in the gamification process through some pretty complex big data analysis.



Early results of the real research are impressive - showing 72% engagement after gamification vs 40% in the control group.

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#GWC14 Past and Future of Gamification

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I'm at the Gamification World Congress in Barcelona today.

We began the conference looking at ancient history (above) and the origination of gamification with Nick Pelling, inventor of the term in 2003.


This session wasn't that relevant for my normal HR audience but I found Nick quite charming (eg in terms of being the originator but not the oracle) and loved the start to the conference (protohumans and astronauts) and so still wanted to post.

Nick became interested in gamification when realising that games culture was taking over the world – changing the way people thought about and talked about things.  things like digital downloads, easy to use handsets, immersive interface design (UX), digital content platforms (Apple istore etc).

Also the way that people make games a persuasive business model as well.  Ie you can’t do everything yourself, you need to create a digital platform for people to do things for themselves.

(Personally, I don’t think this is what gamification is about, sorry Nick.)


The big thing since then is social media.  Today it’s the two things together.  Exploring the fuzzy social interface between psychology and programming.  Changing behavior is as much political as it is technological.  Building software to act in constructive social ways.

There’s sometimes a bit of a bad small about gamification – getting people to do things in a funny sort of, gimmicky way.

But there is a lot of happening too.  Things you never think off egKickstarter connecting people who want to give money and people who want to run social projects.  Not about social media but social activity.  AngelList, Alibaba, Match.com.

Don’t think about what it is but what it’s for – joining people together and getting them to do things.  Future opportunities include things like social assisted living – helping young people help older people.

There are till lots of places where people get together awkwardly.

(And that I do agree with – most business organisations come to mind!)


We're supposed to have a session with Brian Burke from Gartner taking us into the future (below) of gamification but he's been delayed - I might add on more here later.


Photo credits Boris Perilli and  BCN Stories (as I'm sitting at the back with the power leads.)

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