I'm at the Gamification World Congress in Barcelona today.
We began the conference looking at ancient
history (above) and the origination of gamification with Nick Pelling, inventor of the term in 2003.
This session wasn't that relevant for my normal HR audience but I found Nick quite charming (eg in terms of being the originator but not the oracle) and loved the start to the conference (protohumans and astronauts) and so still wanted to post.
Nick became interested in gamification when realising that games culture was taking over the world –
changing the way people thought about and talked about things. things like digital downloads, easy to use handsets,
immersive interface design (UX), digital content platforms (Apple istore etc).
Also the way that people make games a persuasive
business model as well. Ie you can’t do
everything yourself, you need to create a digital platform for people to do
things for themselves.
(Personally, I don’t think this is what
gamification is about, sorry Nick.)
The big thing since then is social
media. Today it’s the two things
together. Exploring the fuzzy social
interface between psychology and programming.
Changing behavior is as much political as it is technological. Building software to act in constructive
social ways.
There’s sometimes a bit of a bad small
about gamification – getting people to do things in a funny sort of, gimmicky
way.
But there is a lot of happening too. Things you never think off egKickstarter
connecting people who want to give money and people who want to run social
projects. Not about social media but
social activity. AngelList, Alibaba,
Match.com.
Don’t think about what it is but what it’s
for – joining people together and getting them to do things. Future opportunities include things like
social assisted living – helping young people help older people.
There are till lots of places where people
get together awkwardly.
(And that I do agree with – most business
organisations come to mind!)
We're supposed to have a session with Brian Burke from Gartner taking us into the future (below) of gamification but he's been delayed - I might add on more here later.
Photo credits Boris Perilli and BCN Stories (as I'm sitting at the back with the power leads.)
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