I've had a chapter on reward included in MuseumEtc's book, 'For Love or Money': Re-engineering the Way Museums Work. This was on behold of Barker Langham, a culture sector consultancy I've been doing some work for.
However, I would hope the content will be relevant for people working in other sectors too.
However, I would hope the content will be relevant for people working in other sectors too.
Introduction
Many museums have been trying to minimise their
staffing budgets by reducing headcount and keeping their employees’ salaries
low. But this strategy is not sustainable. It is a bit like trying to lose
weight – you can focus on your diet and lose a few pounds, but are most likely
to end up putting the extra weight back on. Instead of this, most people find the
best way of losing weight is to change their lifestyle. The same type of thing
is true in organisations too so what museums really need to do is to change the
way they organise their work and their people. The supplementary benefit of this
approach is often that museums will need less people. Many times, they will
also be able to pay their people more appropriately too. This article reviews
the opportunity for this re-engineering, supported by digital technology, and
its impact on the types and levels of staff rewards.
The Changing Context of Work
Organisations
across all sectors are currently undergoing major transformation due mainly to
the impact of digital technologies. Many museums are introducing guides and
apps to help people explore and learn about their collections. Good examples
include new devices such as the Van Gogh Museum’s multimedia guide allowing
visitors to walk at their own pace whilst accessing tour guide-like support
(Van Gogh Museum, n.d.) and mobile games such as the Victoria & Albert
Museum’s Secret Seekers
which enable families to uncover facts about the V&A through a social
gaming experience (Price, 2017). An even more innovative approach is Cooper
Hewitt’s Pen which allows visitors to create and collect their own objects
(Cooper Hewitt, 2014). Other institutes in Detroit (Detroit Institute of Arts, n.d.), Cleveland
(Moore, 2015) and elsewhere are using virtual and augmented reality to provide
exciting new immersive opportunities to interact with their displays.
Increasingly, museums are looking at the internet of things and better use of
data to provide even more personalised and engaging as well as educational
experiences.
However
digital transformation is rarely just about technology. All the above examples
potentially disrupt these museums’ business models and allow or require the
development of new, broader organisational ecosystems. For example, many
museums have partnered with Google Arts & Culture (Google, n.d.) to extend
their audiences and allow people to view new items or access collections in
different ways.
Digital
technologies also allow organisations to get closer to their customers as well
as other stakeholders in order to better understand and meet their needs. Many
museums are developing even deeper, longer-term and more collaborative
relationships with their customers, embedding themselves within their
communities. They also need to become more customer centric, including through
the use of human centred design techniques such as journey mapping, personas,
participatory design, user testing and prototyping.
These
approaches are particularly important in museums which often find themselves in
a rather unfortunate paradoxical position. The positive aspect of this is that
the work museums do is increasingly recognised to lie at the centre of
strategic culture, knowledge, creative and tourist industries all of which
provide significant economic benefits. However, at the same time, museums’ outputs
are often under valued by publics and governments which leads to reduced funding
and greater pressure on being self financing, pushing museums to reduce salary
levels too.
Dealing
with this situation requires museums to become even more entrepreneurial and
commercial as well as digital and customer focused in order to find new ways to
provide a compelling experience for their customers. Museum staff need to be at
the centre of this approach.
People
have always been the main basis for success in any organisation. This is
probably best explained in a classic Harvard Business Review article on the
service profit chain which demonstrates how satisfied employees provide satisfied
customers and high profits (Heskett et al, 2008). These days, we tend to focus
on employee experience, or the level of satisfaction provided by the nature of
people’s jobs, and the physical, cultural and digital environments in which
they work (Morgan, 2016). We need to provide people with a compelling employee
experience to provide the sort of compelling customer experience which was
addressed above. And providing a compelling employee experience requires the
same sorts of techniques, like journey mapping, which was described earlier, as
well as organisational and managerial activities which are just as employee
centric as the externally facing ones focus on customers.
As
shown in figure 1, it is also useful to recognise that new opportunities for
performing activities are often best identified by people acting near to where
the work is done rather than by those doing it, for example by customer facing
employees rather than customers for external opportunities, and by HR
generalists or business partners rather than employees for internal ones.
Ton’s
research suggests this strategy provides significant business benefits over a
‘bad jobs’ approach, and that the strategy works in other sectors too. For
example, Toyota has been more successful than many manufacturing companies
because its well trained and empowered workers are able to implement
standardised management processes which enable the company to deliver excellent
quality.
In
the museum sector, a good jobs strategy needs to involve quality employees
working in a flexible way. This will often require moving away from the
standard 9-5 work day and a single location to being more available when and
how customers want access, for example with more varied staffing patterns
responding to peaks and troughs around exhibitions. Staffing also needs to
respond to new and more quickly changing skill requirements, which include more
commercial focus, customer service, partnership working, and the broader
mindsets and abilities required to provide value. Increasingly, staff will also
need to work in cross functional teams and internal or external networks.
One
live example at the time of writing is a transformation taking place across the
seven museums run by Leicester City Council where four curator posts are being
replaced by a new audience development and engagement team, aimed at attracting
new and more diverse audiences (Adams, 2019).
Therefore,
although digital may reduce, and will certainly change the demand for staff,
together with increasing people centricity, this will make people even more
important to museum success. Museums need to invest in their core domains as
well as putting an increasing focus into digital access and often into locating
their physical displays in attractive buildings and facilities. But they need
to invest in smarter and more tailored ways of managing their staff too.
Jon Ingham
@joningham, http://linkedin.com/in/joningham
info@joningham.com, +44 7904 185134
Top 100 HR Tech Influencer - Human Resources Executive
Mover and Shaker - HR magazine
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